This script uses a number of user defined layers to create a composite for characters. Okay, I'll go over how this script works briefly. For example, if you want an armour to change the appearance of a character's clothing, you might use something like ":armor image". tag image - Changes layer ":tag" to the file handler "handler" on male and female characters and the hue to "hue".The following tags can be used in equip item noteboxes to change the composite when an actor is equipped with it: This takes effect if a player decides to change the gender of their character and they are still using the default name. alt name - Allows you to name the opposite gender of a character.For example, to set the :helmet layer to "Iron Helmet" with no hue, you would use "helmet init". tag init - Sets the layer with the name ":tag" to the file named "File" with a hue of "hue" by default. This is merely visual and has no effect on what a character can equip, etc. gender -or- gender - Sets the initial gender of the character.First of all, the following are the tags that can be placed in an actor's notebox:
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